Using XNA's XML content pipeline to read arrays of objects with different subtypes
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by
Mcguirk
on Game Development
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Published on 2012-04-02T04:23:29Z
Indexed on
2012/04/02
5:43 UTC
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Using XNA's XML content importer, is it possible to read in an array of objects with different subtypes?
For instance, assume these are my class definitions:
public abstract class MyBaseClass
{
public string MyBaseData;
}
public class MySubClass0 : MyBaseClass
{
public int MySubData0;
}
public class MySubClass1 : MyBaseClass
{
public bool MySubData1;
}
And this is my XML file:
<XnaContent>
<Asset Type="MyBaseClass[]">
<Item> <!-- I want this to be an instance of MySubClass0 -->
<MyBaseData>alpha</MyBaseData>
<MySubData0>314</MySubData0>
</Item>
<Item> <!-- I want this to be an instance of MySubClass1 -->
<MyBaseData>bravo</MyBaseData>
<MySubData1>true</MySubData1>
</Item>
</Asset>
</XnaContent>
How do I specify that I want the first Item to be an instance of MySubclass0 and the second Item to be an instance of MySubclass1?
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