Using XNA's XML content pipeline to read arrays of objects with different subtypes

Posted by Mcguirk on Game Development See other posts from Game Development or by Mcguirk
Published on 2012-04-02T04:23:29Z Indexed on 2012/04/02 5:43 UTC
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Using XNA's XML content importer, is it possible to read in an array of objects with different subtypes?

For instance, assume these are my class definitions:

public abstract class MyBaseClass
{
    public string MyBaseData;
}

public class MySubClass0 : MyBaseClass
{
    public int MySubData0;
}

public class MySubClass1 : MyBaseClass
{
    public bool MySubData1;
}

And this is my XML file:

<XnaContent>
    <Asset Type="MyBaseClass[]">
        <Item> <!-- I want this to be an instance of MySubClass0 -->
            <MyBaseData>alpha</MyBaseData>
            <MySubData0>314</MySubData0>
        </Item>
        <Item>  <!-- I want this to be an instance of MySubClass1 -->
            <MyBaseData>bravo</MyBaseData>
            <MySubData1>true</MySubData1>
        </Item>
    </Asset>
</XnaContent>

How do I specify that I want the first Item to be an instance of MySubclass0 and the second Item to be an instance of MySubclass1?

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