DirectCompute information

Posted by N0xus on Game Development See other posts from Game Development or by N0xus
Published on 2012-03-03T20:52:38Z Indexed on 2012/04/03 17:44 UTC
Read the original article Hit count: 234

Filed under:
|

I've been trying to make use of the GPU as part of a project of mine. I've looked into both CUDA and OpenCL, but the lack of information showing you how to introduce these into a project is shocking. Even their dedicated forum groups are dead. So now, I'm looking into DirectCompute.

From what I can tell, it's simply a new type of shader file that makes use of HLSL. My question is this, does my program (aside from being DirectX 10 / 11 ) need its structure changed?

I mean, is it simply a case of creating the CS file, setting in the project like I would any other shader, and watch the magic happen?

Any information on this would be appreciated.

© Game Development or respective owner

Related posts about directx

Related posts about GPGPU

  • GPGPU

    as seen on Daniel Moth - Search for 'Daniel Moth'
    WhatGPU obviously stands for Graphics Processing Unit (the silicon powering the display you are using to read this blog post). The extra GP in front of that stands for General Purpose computing.So, altogether GPGPU refers to computing we can perform on GPU for purposes beyond just drawing on the screen… >>> More

  • gpgpu vs. physX for physics simulation

    as seen on Game Development - Search for 'Game Development'
    Hello First theoretical question. What is better (faster)? Develop your own gpgpu techniques for physics simulation (cloth, fluids, colisions...) or to use PhysX? (If i say develop i mean implement existing algorithms like navier-strokes...) I don't care about what will take more time to develop… >>> More

  • Financial applications on GPGPU

    as seen on Stack Overflow - Search for 'Stack Overflow'
    I want to know what sort of financial applications can be implemented using a GPGPU. I'm aware of Option pricing/ Stock price estimation using Monte Carlo simulation on GPGPU using CUDA. Can someone enumerate the various possibilities of utilizing GPGPU for any application in Finance domain, >>> More

  • Best approach for GPGPU/CUDA/OpenCL in Java?

    as seen on Stack Overflow - Search for 'Stack Overflow'
    General-purpose computing on graphics processing units (GPGPU) is a very attractive concept to harness the power of the GPU for any kind of computing. I'd love to use GPGPU for image processing, particles, and fast geometric operations. Right now, it seems the two contenders in this space are CUDA… >>> More

  • GPGPU programming with OpenGL ES 2.0

    as seen on Stack Overflow - Search for 'Stack Overflow'
    I am trying to do some image processing on the GPU, e.g. median, blur, brightness, etc. The general idea is to do something like this framework from GPU Gems 1. I am able to write the GLSL fragment shader for processing the pixels as I've been trying out different things in an effect designer app… >>> More