DirectCompute information
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N0xus
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Published on 2012-03-03T20:52:38Z
Indexed on
2012/04/03
17:44 UTC
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I've been trying to make use of the GPU as part of a project of mine. I've looked into both CUDA and OpenCL, but the lack of information showing you how to introduce these into a project is shocking. Even their dedicated forum groups are dead. So now, I'm looking into DirectCompute.
From what I can tell, it's simply a new type of shader file that makes use of HLSL. My question is this, does my program (aside from being DirectX 10 / 11 ) need its structure changed?
I mean, is it simply a case of creating the CS file, setting in the project like I would any other shader, and watch the magic happen?
Any information on this would be appreciated.
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