GLSL - one-pass gaussian blur

Posted by martin pilch on Game Development See other posts from Game Development or by martin pilch
Published on 2012-04-02T19:19:07Z Indexed on 2012/04/03 5:41 UTC
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It is possible to implement fragment shader to do one-pass gaussian blur? I have found lot of implementation of two-pass blur (gaussian and box blur):

and so on.

I have been thinking of implementing gaussian blur as convolution (in fact, it is the convolution, the examples above are just aproximations):

http://en.wikipedia.org/wiki/Gaussian_blur

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