Intersection points of plane set forming convex hull
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Toji
on Game Development
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Published on 2012-04-07T05:45:59Z
Indexed on
2012/04/07
11:50 UTC
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Hit count: 291
geometry
|bullet-physics
Mostly looking for a nudge in the right direction here. Given a set of planes (defined as a normal and distance from origin) that form a convex hull, I would like to find the intersection points that form the corners of that hull. More directly, I'm looking for a way to generate a point cloud appropriate to provide to Bullet.
Bonus points if someone knows of a way I could give bullet the plane list directly, since I somewhat suspect that's what it's building on the backend anyway.
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