Realtime rendering using a ray tracing engine
Posted
by
Keyhan Asghari
on Game Development
See other posts from Game Development
or by Keyhan Asghari
Published on 2012-04-08T12:56:18Z
Indexed on
2012/04/08
17:47 UTC
Read the original article
Hit count: 286
I want to render an object that has a mesh with one million hexagonal elements(100 * 100 * 100).
Lights, shadows and textures is not important and each element has a solid color. and finally, the actions I want to have, is simply rotating the object, zooming and panning.
I am wondering what ray tracing engine is better for my conditions. or, do I have to take another approach?
any help will be appreciated.
© Game Development or respective owner