3D Huge mesh rendering
- by Keyhan Asghari
I am writing a program, that as input, I have a huge 3d mesh (with mostly structured and cubic shaped elements), and I want to realtime render it, but not as real-time as a game. But speed of rendering is somehow important. The most important point is, I don't need any special lighting nor any shadows. Also, the objects to render are static, and they do not move.
I've read about ray tracing methods, but I don't know if there is any good libraries for this purpose, or I have to implement everything by myself.
Thanks a lot.