How do I implement smooth movement in a Box2D platform game?
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Romeo
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Published on 2012-04-09T18:11:33Z
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2012/04/09
23:49 UTC
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I have implemented a character in JBox2D which moves with the help of a wheel rotating at the bottom of it. The movement is the best result I've had 'till now but it's a little glitchy when the character stands on the edge. So I am thinking should I use five smaller wheels instead of a big wheel. The wheel/wheels will not be visible in the finished product, now they are drawn for debugging. Here is a video. Is there a better way to do this using JBox2D?
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