How to stop a tap event from propagating in a XNA / Silverlight game

Posted by Mech0z on Game Development See other posts from Game Development or by Mech0z
Published on 2012-04-08T18:10:48Z Indexed on 2012/04/09 5:47 UTC
Read the original article Hit count: 401

Filed under:
|
|

I have a game with Silverlight / XNA game where text and buttons are created in Silverlight while 3d is done in XNA.

The Silverlight controls are drawn ontop of the 3D and I dont want a click on a button to interact with the 3D underneath

So I have

private void ButtonPlaceBrick_Tap(object sender, GestureEventArgs e)
{
    e.Handled = true;

But my gesture handling on the 3d objects still runs even though I have set handled to true.

private void OnUpdate(object sender, GameTimerEventArgs e)
{
    while (TouchPanel.IsGestureAvailable)
    {
         // Read the next gesture
         GestureSample gesture = TouchPanel.ReadGesture();
         switch (gesture.GestureType)

How am I supposed to stop it from propagating?

© Game Development or respective owner

Related posts about XNA

Related posts about c#