Maze not generating properly. Out of bounds exception. need quick fix

Posted by Dan Joseph Porcioncula on Stack Overflow See other posts from Stack Overflow or by Dan Joseph Porcioncula
Published on 2012-04-09T10:34:31Z Indexed on 2012/04/09 11:29 UTC
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My maze generator seems to have a problem. I am trying to generate something like the maze from http://mazeworks.com/mazegen/mazetut/index.htm . My program displays this http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s320x320/374060_426350204045347_100000111130260_1880768_1572427285_n.jpg and the error

Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: -1
        at Grid.genRand(Grid.java:73)
        at Grid.main(Grid.java:35)

How do I fix my generator program?

import java.awt.*;
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import javax.swing.*;
import java.util.ArrayList;

public class Grid extends Canvas {

    Cell[][] maze;
    int size;
    int pathSize;
    double width, height;
    ArrayList<int[]> coordinates = new ArrayList<int[]>();

    public Grid(int size, int h, int w) {
        this.size = size;
        maze = new Cell[size][size];
        for(int i = 0; i<size; i++){
            for(int a =0; a<size; a++){
            maze[i][a] = new Cell();
            }
        }
        setPreferredSize(new Dimension(h, w));
    }

    public static void main(String[] args) {
        JFrame y = new JFrame();
        y.setLayout(new BorderLayout());
        Grid f = new Grid(25, 400, 400);
        y.add(f, BorderLayout.CENTER);
        y.setSize(450, 450);
        y.setVisible(true);
        y.setDefaultCloseOperation(y.EXIT_ON_CLOSE);
        f.genRand();
        f.repaint();
    }

    public void push(int[] xy)
  {
    coordinates.add(xy);
    int i = coordinates.size();
    coordinates.ensureCapacity(i++);
  }

  public int[] pop() {
    int[] x = coordinates.get((coordinates.size())-1);
    coordinates.remove((coordinates.size())-1);
    return x;
    }

    public int[] top() {
    return coordinates.get((coordinates.size())-1);
    }

    public void genRand(){
    // create a CellStack (LIFO) to hold a list of cell locations [x]
    // set TotalCells = number of cells in grid  
    int TotalCells = size*size;
    // choose a cell at random and call it CurrentCell 
    int m = randomInt(size);
    int n = randomInt(size);
    Cell curCel = maze[m][n];
    // set VisitedCells = 1  
    int visCel = 1,d=0;
    int[] q;
    int h,o = 0,p = 0;
    // while VisitedCells < TotalCells 
    while( visCel < TotalCells){
    // find all neighbors of CurrentCell with all walls intact
    if(maze[m-1][n].countWalls() == 4){d++;}
    if(maze[m+1][n].countWalls() == 4){d++;}
    if(maze[m][n-1].countWalls() == 4){d++;}
    if(maze[m][n+1].countWalls() == 4){d++;}
    // if one or more found 
    if(d!=0){
    Point[] ls = new Point[4];
    ls[0] = new Point(m-1,n);
    ls[1] = new Point(m+1,n);
    ls[2] = new Point(m,n-1);
    ls[3] = new Point(m,n+1);
    // knock down the wall between it and CurrentCell
    h = randomInt(3);
    switch(h){
        case 0: o = (int)(ls[0].getX());
                p = (int)(ls[0].getY());
                curCel.destroyWall(2);
                maze[o][p].destroyWall(1);
            break;
        case 1: o = (int)(ls[1].getX());
                p = (int)(ls[1].getY());
                curCel.destroyWall(1);
                maze[o][p].destroyWall(2);
            break;
        case 2: o = (int)(ls[2].getX());
                p = (int)(ls[2].getY());
                curCel.destroyWall(3);
                maze[o][p].destroyWall(0);
            break;
        case 3: o = (int)(ls[3].getX());
                p = (int)(ls[3].getY());
                curCel.destroyWall(0);
                maze[o][p].destroyWall(3);
            break;
    }   
    // push CurrentCell location on the CellStack 
    push(new int[] {m,n});
    // make the new cell CurrentCell
    m = o; n = p;
    curCel = maze[m][n];
    // add 1 to VisitedCells
    visCel++;
    }
    // else 
    else{
    // pop the most recent cell entry off the CellStack 
    q = pop();
    m = q[0]; n = q[1];
    curCel = maze[m][n]; 
    // make it CurrentCell
    // endIf
    }
    // endWhile  
    }   
    }

    public int randomInt(int s) { return (int)(s* Math.random());}

    public void paint(Graphics g) {
        int k, j;
        width = getSize().width;
        height = getSize().height;
        double htOfRow = height / (size);
        double wdOfRow = width / (size);
//checks verticals - destroys east border of cell
        for (k = 0; k < size; k++) {
            for (j = 0; j < size; j++) {
                if(maze[k][j].checkWall(2)){
                g.drawLine((int) (k * wdOfRow), (int) (j * htOfRow), (int) (k * wdOfRow), (int) ((j+1) * htOfRow));
            }}
        }
//checks horizontal - destroys north border of cell
        for (k = 0; k < size; k++) {
            for (j = 0; j < size; j++) {
                if(maze[k][j].checkWall(3)){
                g.drawLine((int) (k * wdOfRow), (int) (j * htOfRow), (int) ((k+1) * wdOfRow), (int) (j * htOfRow));
            }}
        }
    }
}

class Cell {

    private final static int NORTH = 0;
    private final static int EAST = 1;
    private final static int WEST = 2;
    private final static int SOUTH = 3;
    private final static int NO = 4;
    private final static int START = 1;
    private final static int END = 2;
    boolean[] wall = new boolean[4];
    boolean[] border = new boolean[4];
    boolean[] backtrack = new boolean[4];
    boolean[] solution = new boolean[4];
    private boolean isVisited = false;
    private int Key = 0;

    public Cell(){
    for(int i=0;i<4;i++){wall[i] = true;}
    }
    public int countWalls(){
    int i, k =0; 
    for(i=0; i<4; i++) {
    if (wall[i] == true)
    {k++;}
    }
    return k;}
    public boolean checkWall(int x){
    switch(x){
        case 0: return wall[0];
        case 1: return wall[1];
        case 2: return wall[2];
        case 3: return wall[3];
    }
    return true;
    }
    public void destroyWall(int x){
    switch(x){
        case 0: wall[0] = false; break;
        case 1: wall[1] = false; break;
        case 2: wall[2] = false; break;
        case 3: wall[3] = false; break;
        }
    }
    public void setStart(int i){Key = i;}   
    public int getKey(){return Key;}
    public boolean checkVisit(){return isVisited;}
    public void visitCell(){isVisited = true;}
}

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