How to break terrain (in blender) into Chunks for a game engine

Posted by Red on Game Development See other posts from Game Development or by Red
Published on 2012-04-13T02:07:46Z Indexed on 2012/04/13 5:43 UTC
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I've created an island in blender. 2048x2048 blender units. The engine developer wants me to split the terrain into 128x128 "chunks" so that would be 16x16 "chunks" from a top down view. The engine isn't using height maps, in order to allow caves, 3d overhangs, etc.

I'm not in charge of the engine, so suggestions about that aren't needed here :/

I just need a good, seamless way to split a terrain mesh into 16x16 pieces without leaving holes.

I'm very new to blender, so baby steps are very much welcomed :)

Here's a quick render of what i've got so far. I added a plane to show sea level but i've since removed it. http://i.imgur.com/qTsoC.png

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