Client-side prediction for FPS
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newprogrammer
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Published on 2012-04-14T00:06:05Z
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2012/04/14
5:41 UTC
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first-person-shooter
People that understand client-side prediction and client-side interpolation, I have a question:
When I play the game Team Fortress 2, and type cl_predict 1
into the developer's console, it enables client-side prediction. The also says "6 predictable entities reinitialized". It says this regardless of how many players are on the server, which makes sense, because other players are not predictable entities.
I thought client-side prediction was only for the movement of the player. Are there other entities that the client can provide prediction for?
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