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  • fusion news or cutenews

    - by NEWprogrammer
    I am looking at using cutenews or fusionnews, neither have the specific option i want which is when a new article is posted to email all my subscribers the last article. I would like to know which one is most customizable to do this or of another application that can do this? i didnt want to use wordpress because i want to custime the layout and page, but if thats the only option then i may stick to wordpress.

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  • Client-side prediction for FPS

    - by newprogrammer
    People that understand client-side prediction and client-side interpolation, I have a question: When I play the game Team Fortress 2, and type cl_predict 1 into the developer's console, it enables client-side prediction. The also says "6 predictable entities reinitialized". It says this regardless of how many players are on the server, which makes sense, because other players are not predictable entities. I thought client-side prediction was only for the movement of the player. Are there other entities that the client can provide prediction for?

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  • VS2010 add-in custom menu item in files of Solution Explorer

    - by NewProgrammer
    Hey guys, I need to create a custom menu item for Visual Studio 2010 Add-in in C#, but I have had no luck in coming with a solution anytime soon. I am aware that there was a similar post: http://stackoverflow.com/questions/2486818/visual-studio-add-in-adding-a-context-menu-item-to-solution-explorer But it did not help, as the blog follows the process through the integration package, and the video is done through VB. I had attempted to convert the VB syntax to the C# syntax, but about half way through the video, the Add-in methods has significantly changed from 2005 to 2010, as some of the methods have removed or changed. Is there any good tutorials on making a custom menu item on the Solution Explorer in the lastest Visual Studio in C#, and is there a good website that could be used as a reference for looking over the VS add-in API? I've used Microsoft's main website, however it is confusing and wordy, which is difficult to understand and find the methods, properties, or commands that I am looking for. Any help would be appreicated, Thanks in advance.

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  • Visual Studio Editor, MEF in-Depth

    - by NewProgrammer
    I have been having difficulty simply writing a Visual Studio Editor Extension with MEF (Managed Extensiblity Framework). I thank those who answered my previous question, as they helped me know that I need to work with MEF. I've been trying to learn MEF for the Visual Studio Editor from MSDN's page, Extending the Editor, but it appears that I have a hard time understanding it. Can anyone provide strong resource or tutorials in addressing problem such as using the right ContentTypeDefintion (IGlyphFactory, TextMarkTag, etc...), and what is a ITagger. I need to understand these things, as most of the walkthrough only extending the text, such as only using the "spans" functionality, while I need to use "selection" methods and use MouseEventHandlers. Does anyone know an example similiar to my example, or references can tell me something about MEF's for VS editor in-depth?

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  • Visual Studio Add-in Exec running Automatically

    - by NewProgrammer
    Hey guys, I have a dilemma that I am uncertain about, as I not sure if it's is exactly possible for a Visual Studio Add-in to run its code automatically. I need an add-in that can run passively, like a logger for Visual Studios. However, the Exec method that I know so far can only execute commandbar functionality, but I need the code to execute when the user right-clicks, or select a line of text. I was able to make an automatic logger if i put my code in the "querystatus", but that would be considered bad programming, and it does not log when I simply select a piece of text. Does anyone know how to make a passive or automatic running code in Visual Studios?

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  • State in OpenGL

    - by newprogrammer
    This is some simple code that draws to the screen. GLuint vbo; glGenBuffers(1, &vbo); glUseProgram(myProgram); glBindBuffer(GL_ARRAY_BUFFER, vbo); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); //Fill up my VBO with vertex data glBufferData(GL_ARRAY_BUFFER, sizeof(vertexes), &vertexes, GL_STATIC_DRAW); /*Draw to the screen*/ This works fine. However, I tried changing the order of some GL calls like so: GLuint vbo; glGenBuffers(1, &vbo); glUseProgram(myProgram); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); //Now comes after the setting of the vertex attributes. glBindBuffer(GL_ARRAY_BUFFER, vbo); //Fill up my VBO with vertex data glBufferData(GL_ARRAY_BUFFER, sizeof(vertexes), &vertexes, GL_STATIC_DRAW); /*Draw to the screen*/ This crashes my program. Why does there need to be a VBO bound to GL_ARRAY_BUFFER while I'm just setting up vertex attributes? To me, what glVertexAttribPointer does is just set up the format of vertexes that OpenGL will eventually use to draw things. It is not specific to any VBO. Thus, if multiple VBOs wanted to use the same vertex format, you would not need to format the vertexes in the VBO again.

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