how to add water effect to an image
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brainydexter
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Published on 2011-02-17T22:53:43Z
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2012/04/14
11:46 UTC
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This is what I am trying to achieve: A given image would occupy say 3/4th height of the screen. The remaining 1/4th area would be a reflection of it with some waves (water effect) on it.
I'm not sure how to do this. But here's my approach:
- render the given texture to another texture called mirror texture (maybe FBOs can help me?)
- invert mirror texture (scale it by -1 along Y)
- render mirror texture at height = 3/4 of the screen
- add some sense of noise to it OR using pixel shader and time, put pixel.z = sin(time) to make it wavy
(Tech: C++/OpenGL/glsl)
Is my approach correct ? Is there a better way to do this ? Also, can someone please recommend me if using FrameBuffer Objects would be the right thing here ?
Thanks
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