Circular class dependency
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shad0w
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Published on 2012-05-30T06:36:19Z
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2012/05/30
17:02 UTC
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Is it bad design to have 2 classes which need each other?
I'm writing a small game in which I have a GameEngine
class which has got a few GameState
objects. To access several rendering methods, these GameState
objects also need to know the GameEngine
class - so it's a circular dependency.
Would you call this bad design? I am just asking, because I am not quite sure and at this time I am still able to refactor these things.
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