Client side prediction/simulation Question
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Legendre
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Published on 2012-05-28T20:46:33Z
Indexed on
2012/05/31
10:51 UTC
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networking
|multiplayer
I found a related question but it doesn't have what I needed.
- Client A sends input to move at T0.
- Server receives input at T1.
- All clients receive the change at T2.
Question:
With client-side prediction, client A would start moving at T0, client-side. All other clients receive the change at T2, so to them, client A only started moving at T2.
If I understand correctly, client B will always see client A's past position and not his current position? How do I sync both client B and client A?
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