Client side prediction/simulation Question

Posted by Legendre on Game Development See other posts from Game Development or by Legendre
Published on 2012-05-28T20:46:33Z Indexed on 2012/05/31 10:51 UTC
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I found a related question but it doesn't have what I needed.

  1. Client A sends input to move at T0.
  2. Server receives input at T1.
  3. All clients receive the change at T2.

Question:

With client-side prediction, client A would start moving at T0, client-side. All other clients receive the change at T2, so to them, client A only started moving at T2.

If I understand correctly, client B will always see client A's past position and not his current position? How do I sync both client B and client A?

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