Game Networking Help Jmonkey SpiderMonkey
Posted
by
user185812
on Game Development
See other posts from Game Development
or by user185812
Published on 2012-06-20T03:47:48Z
Indexed on
2012/06/20
9:25 UTC
Read the original article
Hit count: 1183
I have decided I think Jmonkey Engine will be best for my project, (an online RTS), but I have one question. If my game were to be successful (Yes I understand how slim the chances are, and how difficult this can be) I don't quite understand an aspect of networking. Do games like this require multiple servers, or only a single server? If multiple servers, I was unable to find anything regarding if Jmonkey's SpirderMonkey Networking supports this. (Something to allow equal distribution of traffic to multiple servers).
UPDATE:
I plan on using Jmonkey for my project. My Project is an online RTS, but with somewhat of an FPS twist. I am currently trying to figure out if the game has heavy traffic if having multiple servers to host the game is recommended. In addition to this, if using multiple hosting servers is supported in Jmonkey as I can't seem to find any documentation regarding it.
© Game Development or respective owner