How to render axometric/isometric tiles that are a 2d array in logic, but inclined 45º visually?
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TheLima
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Published on 2012-05-31T21:14:02Z
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2012/05/31
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I am making a tile-based strategy game which i plan to have 2.5D visuals in an axometric/isometric fashion.
Right now i'm programming it's logic and rendering it as a literal 2-dimensional array (perfect squares, like an isometric top-down-view).
In short, i have something like this:
And i want to turn it to something like this:
Do i keep going on the 2d-array logic?
Is it all just a change in rendering behavior, as i'm thinking it is? or 2d-array is the wrong approach for my objective and I should change before it's too late?
What are the ways of doing it, anyways? How should i apply the 2.5D axometric/isometric view (45º rotation to the side, and 45º rotation upwards)?
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