How to render axometric/isometric tiles that are a 2d array in logic, but inclined 45º visually?
- by TheLima
I am making a tile-based strategy game which i plan to have 2.5D visuals in an axometric/isometric fashion.
Right now i'm programming it's logic and rendering it as a literal 2-dimensional array (perfect squares, like an isometric top-down-view).
In short, i have something like this:
And i want to turn it to something like this:
Do i keep…