Units in tile world

Posted by Vilzow on Game Development See other posts from Game Development or by Vilzow
Published on 2012-06-02T09:50:19Z Indexed on 2012/06/02 16:50 UTC
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I've started to make a 2D sidescroller, the camera and world rendering works as I expect, but now comes the physics part of world.

What I need is that one tile in x direction (or y direction) should correspond to 1 meter. Since I have a variable time step (android mobile game), I can't figure it out, since the timing and velocity always will be dependent of the device. So, is there any good way to make one tile to correspond 1 meter? This would be good, otherwise the physics implementation would later be weird.

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