How many textures can usually I bind at once?

Posted by Avi on Game Development See other posts from Game Development or by Avi
Published on 2012-06-03T10:46:09Z Indexed on 2012/06/03 16:48 UTC
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I'm developing a game engine, and it's only going to work on modern (Shader model 4+) hardware. I figure that, by the time I'm done with it, that won't be such an unreasonable requirement.

My question is: how many textures can I bind at once on a modern graphics card? 16 would be sufficient. Can I expect most modern graphics cards to support that amount?

My GTX 460 appears to support 32, but I have no idea if that's representative of most modern video cards.

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