Loadbalancing Questions
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Van Holtz
on Game Development
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Published on 2012-05-03T17:55:18Z
Indexed on
2012/06/03
4:48 UTC
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I have been learning networking for about 4 months. Wrote a single standalone Multiplayer server and succeeded with authoritative approach. Now I want to extend it by splitting the single server into clusters to allow even more players to log in to avoid latency issues. Now I have protyped the Loadbalancing server and its running pretty good so far.
This is my architecture, I have a master server which acts as a proxy, every sub servers(chat, login, game) connect to the master server as well as all the clients. when a client connects,
Client Request: Send Request -> MS(Master) -> Decides which SS(SubServer) to forward to -> Forwards Request to SS -> SS -> Analyze Message -> Send Response to MS -> Decides which Client to forward to -> Forwards Response to Client
Well, it looks like its going through lots of stages. it takes double the time to process the message than a single server approach. i feel like my model isnt the best or i may be wrong. is there any better model or the one they use in professional games? I still want a Master-SubServer approach.
I just want to clarify that I'm going in the right direction before writing all my codes. Thanks for any answer :)
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