Detecting wins in peer to peer RTS games like Starcraft

Posted by user782220 on Game Development See other posts from Game Development or by user782220
Published on 2012-05-18T09:18:30Z Indexed on 2012/06/04 4:48 UTC
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A typical RTS game is implemented with the standard networking model: peer to peer lockstep.

Consider Starcraft 2, given that Battle.net presumably doesn't know anything about the state of game given that there is only communication between the two players in a peer to peer model, how does Battle.net know who was the winner in the end. Relying on the two peers to not try to cheat and report accurate results is naive.

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