Will making players pay a virtual currency before entering a match discourage them from playing?

Posted by Bane on Game Development See other posts from Game Development or by Bane
Published on 2012-06-09T10:22:02Z Indexed on 2012/06/09 10:48 UTC
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I'm making a multiplayer match-making game, and by my current design, people will need to pay a small fee before joining a match. At the end of the match, the team that won will get the money. That will be a virtual currency, but still, will it discourage people to enter matches? I introduced it to make the matches matter more, because there's always a fear that you will loose your investments.

I'm not talking about anything big here, but even a small amount might have a similar psychological effect as a bigger one.

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