How do I repeat a texture with GLKit?
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Synopfab
on Game Development
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Published on 2011-11-09T19:21:54Z
Indexed on
2012/06/11
22:48 UTC
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I am using GLKit in order to show textures on my project. The code is like this:
-(void)setTextureImage:(UIImage *)image {
NSError *error;
texture = [GLKTextureLoader textureWithCGImage:image.CGImage options:nil error:&error];
if (error) {
NSLog(@"Error loading texture from image: %@",error);
}
}
effect.texture2d0.envMode = GLKTextureEnvModeReplace;
effect.texture2d0.target = GLKTextureTarget2D;
effect.texture2d0.name = texture.name;
glEnableVertexAttribArray(GLKVertexAttribTexCoord0);
glVertexAttribPointer(GLKVertexAttribTexCoord0, 2, GL_FLOAT, GL_FALSE, 0, self.textureCoordinates);
Now I want to repeat this texture on a rectangle. Is there any way use GLKit for this behavior? I've tried to use opengl function in addition to the glkit ones, but it raises errors:
glEnable(GL_TEXTURE_2D);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glBindTexture( GL_TEXTURE_2D, texture.name );
2011-11-09 20:10:28.614 **[16309:207] GL ERROR: 0x0500
2011-11-09 20:10:30.840 **[16309:207] Error loading texture from image: Error Domain=GLKTextureLoaderErrorDomain Code=8
"The operation couldn’t be completed. (GLKTextureLoaderErrorDomain error 8.)" UserInfo=0x68545c0 {GLKTextureLoaderGLErrorKey=1280, GLKTextureLoaderErrorKey=OpenGL error}
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