How often should multiplayer games communicate with the server?

Posted by Bane on Game Development See other posts from Game Development or by Bane
Published on 2012-06-11T19:51:24Z Indexed on 2012/06/11 22:48 UTC
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I once heard that Runescape "ticks" every 0.3s, and that seemed like a very long period of time, although Runescape is kind of a slow game.

I'm building a more dynamic top-down shooter game, and I'm wandering, how often should I communicate with the server? ASAP, or every 0.1s? How do shooter games usually do it?

Both the server and the client are written in Javascript, node.js and socket.io are being used.

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