How to achieve best performance in DirectX 9.0 while rendering on multiple monitors
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Vibhore Tanwer
on Game Development
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Published on 2012-06-11T08:00:59Z
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2012/06/11
10:48 UTC
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Performance
|directx9
I am new to DirectX, and trying to learn best practice. Please suggest what are the best practices for rendering on multiple monitors different things at the same time? how can I boost performance of application? I have gone through this article http://msdn.microsoft.com/en-us/library/windows/desktop/bb147263%28v=vs.85%29.aspx . I am making use of some pixel shaders to achieve some effects. At most 4 effect(4 shader effects) can be applied at same time. What are the best practices to achieve best performance with DirectX 9.0. I read somewhere that DirectX 11 provides support for parallel rendering, but I am not able to get any working sample for DirectX 11.0.
Please help me with this, Any help would be of great value. Thanks
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