How to calculate continuous motion with angular velocity in 2d

Posted by Rulk on Game Development See other posts from Game Development or by Rulk
Published on 2012-06-16T20:16:51Z Indexed on 2012/06/16 21:23 UTC
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I'm really new with physics. Maybe someone would be able to help me to solve the next problem: I need to calculate position of an agent on the plane(2D) in next time step where time step is large(20+ seconds) What I know about agent's motion:

  • Initial Position
  • Direction(normalised vector)
  • Velocity(linear function from time ) - object always moves along it's direction
  • Angular Velocity(linear function from time)

Optional:

  • External force direction
  • External force (linear function from time)

Running discreet simulation with t->0 is not an option.

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