XNA Skinning Sample - exporting from Blender recognize only first animation clip

Posted by Taylor on Game Development See other posts from Game Development or by Taylor
Published on 2012-06-17T20:57:25Z Indexed on 2012/06/17 21:24 UTC
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(and sorry for my English) I'm using animation components from XNA Skinning Sample. It works great but when I export a model from Blender, it does not recognize any other animation clips than the first one. So I have three animation clips, but XNA recognize only one. Also, when I looked up on Xml file of the model in Debug\Content\obj directory, there is only one animation clip, but when I check code directly from .fbx file, it seems to be alright.

Link to my model files: https://skydrive.live.com/redir?resid=8480AF53198F0CF3!139

BIG Thanks in forward!

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