How to deal with animated doors in isometric tiles

Posted by George Profenza on Game Development See other posts from Game Development or by George Profenza
Published on 2012-06-21T16:19:07Z Indexed on 2012/06/21 21:24 UTC
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I've got a tricky issue I'm not sure how to tackle best: I have an animated tile of a door. When it's closed it should be sorted one way, but when it's openend it will need to be sorted a different way, as it belonging to a different(neighbouring tile).

Here's the door closed:

door closed

and the door opened:

door opened

I imagine it would be possible to override the sorting system for such tiles and adjust the sorting based on the frame, but it feels a bit hacky.

Has anyone encountered a similar scenario ? Any elegant solutions ?

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