Move the location of the XYZ pivot point on a mesh in UDK

Posted by WebDevHobo on Game Development See other posts from Game Development or by WebDevHobo
Published on 2011-05-25T13:06:48Z Indexed on 2012/06/21 15:24 UTC
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When working with any mesh, you get an XYZ point somewhere on it. If you just want to move the mesh in any direction, it doesn't matter where this point is located.

However, I want to rotate a door. This requires the point of rotation to be very specific. I can't find anywhere how to change the location of the point. Can anyone help?

EDIT: solved, to change the pivot point, right click on the mesh, go to "Pivot" and move it. Then right click again and this time select "Save PrePivot to Pivot"

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