Camera placement sphere for an always fully visible object
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BengtR
on Game Development
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Published on 2012-05-21T14:20:05Z
Indexed on
2012/06/22
3:25 UTC
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Given an object:
- With the bounds
[x, y, z, width, height, depth]
- And an orthographic projection
[left, right, bottom, top, near, far]
I want to determine the radius of a sphere which allows me to randomly place my camera on so that:
- The object is fully visible from all positions on this sphere
- The sphere radius is the smallest possible value while still satisfying 1.
Assume the object is centered around the origin.
How can I find this radius?
I'm currently using sqrt(width^2 + height^2 + depth^2)
but I'm not sure that's the correct value, as it doesn't take the camera into account.
Thanks for any advice.
I'm sorry for confusing a few things here. My comments below should clarify what I'm trying to do actually.
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