Box2D physics editor for complex bodies

Posted by Paul Manta on Game Development See other posts from Game Development or by Paul Manta
Published on 2011-12-12T11:07:53Z Indexed on 2012/06/26 15:25 UTC
Read the original article Hit count: 344

Filed under:
|
|

Is there any editor out there that would allow me to define complex entities, with joins connecting their multiple bodies, instead of regular single body entities? For example, an editor that would allow me to 'define' a car as having a main body with two circles as wheels, connected through joints.

Clarification:

I realize I haven't been clear enough about what I need. I'd like to make my engine data-driven, so all entities (and therefore their Box2D bodies) should be defined externally, not in code.

I'm looking for a program like Code 'N' Web's PhysicsEditor, except that one only handles single body entities, no joints or anything like that. Like PhysicsEditor, the program should be configurable so that I can save the data in whatever format I want to. Does anyone know of any such software?

© Game Development or respective owner

Related posts about physics

Related posts about box2d