How does having the Debugger change the game execution on an XBOX 360?
Posted
by
Sebastian Gray
on Game Development
See other posts from Game Development
or by Sebastian Gray
Published on 2012-05-27T06:38:06Z
Indexed on
2012/06/26
15:25 UTC
Read the original article
Hit count: 203
XNA
So I thought my issue was relating to the difference between a Debug and a Release build as per this question: What's the difference between a "Release" Xbox 360 build and a "Debug" one? but I've since found that if I go ahead and build a Creators Club version of the game using a Debug build and deploy to the XBOX, I get the same experience I had with the Release version of my game.
However if I run the game from Visual Studio using F5 and having set the XBOX as the default platform, then the game runs as expected. If I change from Debug to Release and run with CTRL+F5 then the game also works as expected.
How would running the game with the debugger attached change the results I am getting in game? Is there any way that I can use the same approach or change the default compilation of the game so that I can use this approach to release my game?
© Game Development or respective owner