XNA: Networking, what is a good bytes per second sent/received number

Posted by SimpleRookie on Game Development See other posts from Game Development or by SimpleRookie
Published on 2012-06-26T04:39:11Z Indexed on 2012/06/26 9:23 UTC
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I am working with XNA networking, on the XBOX.

I was wondering what is a safe number to stay under in the bytes sent and received when it comes to the xbox. Obviously various factors will effect the number, and you want as little packet data as possible to keep things smooth, but what is a good number for that?

(Using : networksession.bytespersecondsent and networksession.bytespersecondreceived to measure the number.)

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