What's the difference between a "Release" Xbox 360 build and a "Debug" one?
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Sebastian Gray
on Game Development
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or by Sebastian Gray
Published on 2012-05-26T21:51:53Z
Indexed on
2012/06/27
21:26 UTC
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I've got a build of my game that works on Windows under a release and debug build as expected. When I deploy the debug version of the game to the Xbox, it works as expected and runs the same as on Windows - however when I deploy the release version to the XBOX I get different behaviour within the game.
I'm using a 3rd party library for the collisions (which is where I am seeing differences between the release and debug versions of my game); so I can't see what's actually different but I suspect they have some compiler directive for Debug on the Xbox to the Release version on the Xbox.
As such, I'm thinking that I may need to release my game with the Debug build instead of the Release build but I want to know what issues I can expect by doing so? Are there any significant performance issues between the two build profiles?
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