How can I efficiently create/store/implement animations as I add to my game?

Posted by nickbadal on Game Development See other posts from Game Development or by nickbadal
Published on 2012-06-30T02:44:54Z Indexed on 2012/06/30 3:24 UTC
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My game's characters are made up of different parts (head/body/legs/etc), and whatever items they have equipped. As I'm creating the animation system for my game, I want to try to anticipate a large number of combinations for different pieces for each character. Originally, I had planned on having a frame-by frame animation for each piece for each animation, and then layer them to combine them into a character, but this seems like it would be a lot of work for my artist, and that the memory/disk size would start to add up as well since we would need a sprite for every frame, of every customization of every piece, in every animation, for every character.

What efficient ways are there to create/implement these animations as we add more and more configurations to our game?

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