2D mouse coordinates from 3d object projection
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Published on 2012-07-09T17:49:42Z
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2012/07/09
21:24 UTC
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Not entirely certain of the nomenclature here -- basically, after placing a model in world coordinates and setting up a 3D camera to look at it the model has been projected onto the screen in a 2D fashion.
What I'd like to do is determine if the mouse is inside the projected view of the model.
Is there a way to "unproject" in the XNA framework? Or what is this process called as, so that I can better search for it?
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