Cocos2D Command-Line Application

Posted by Hasyimi Bahrudin on Game Development See other posts from Game Development or by Hasyimi Bahrudin
Published on 2012-08-28T03:27:17Z Indexed on 2012/08/28 21:53 UTC
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Is it possible to create a terminal application which uses cocos2d? I've tried to make one using cocos2d 2.x, but it requires a MacGLView to be initialized.

I need it so that I could program a terminal application that generates a screenshot given a TMX file and an optional preferred width or height parameter (for resizing). Then I can automate the generation of map previews for my game, instead of manually taking screenshots. It's not practical to load the actual TMX and resize it inside the game (what I'm currently doing), because each TMX file has 7 layers, my tile sheet is huge, and I have lots of levels.

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