Should NPC dialog be stored in XML or in a script?
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Andrea Tucci
on Game Development
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Published on 2012-08-06T16:23:52Z
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2012/09/01
15:49 UTC
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I'm developing an action RPG with some friends. I would like to know the differences and pros/cons of making NPC's dialogue using a file in XMLformat instead of using a script.
I see that script method is often used by game developers for NPC text, but is it better then a XML file? We've thought that a XML file with tags like
<FirstText>[text1]<SecondText>[text2]
et cetera is perfect for NPC text and also for possible quests to give the player.
So what are the differences between this two methods? Is a script suitable for this aim?
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