Search Results

Search found 2544 results on 102 pages for 'scripting'.

Page 1/102 | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • What does (Lua) game scripting mean?

    - by Gerenuk
    I've read that Lua is often used for embedded scripting and in particular game for scripting. I find it hard to picture how it is used exactly. Can you describe why and for which features and for which audience it is used? This questions isn't specifically addressing Lua, but rather any embedded scripting that serves a purpose similar to Lua scripting. Is it used for end-users to make custom adjustments? Is it used for game developers to speed up creation of game logic (levels, AI, ...)? Is it used to script game framework code since scripting can be faster? Basically I'm wondering how deep between plain configuration and framework logic such scripting usage goes. And how much scripting is done. A few configuration lines or a considerable amount?

    Read the article

  • Advantages to Server Scripting languages over Client Side Scripting languages

    There are numerous advantages to server scripting languages over client side scripting languages in regards to creating web sites that are more compelling compared to a standard static site. Server side scripts are executed on a web server during the compilation of data to return to a client. These scripts allow developers to modify the content that is being sent to the user prior to the return of the data to the user as well as store information about the user. In addition, server side scripts allow for a controllable environment in which they can be executed. This cannot be said for client side languages because the developer cannot control the users’ environment compared to a web server. Some users may turn off client scripts, some may be only allow limited access on the system and others may be able to gain full control of the environment.  I have been developing web applications for over 9+ years, and I have used server side languages for most of the applications I have built.  Here is a list of common things I have developed with server side scripts. List of Common Generic Functionality: Send Email FTP Files Security/ Access Control Encryption URL rewriting Data Access Data Creation I/O Access The one important feature server side languages will help me with on my website is Data Access because my component will be backed with a SQL server database. I believe that form validation is one instance where I might see server side and client side scripts used interchangeably because it does not matter how or where the data is validated as long as the data that gets inserted is valid.

    Read the article

  • Cracking Websites with Cross Site Scripting

    - by Akemi Iwaya
    You may have heard the term ‘cross site scripting’ before, but what exactly is ‘it’ and why is it dangerous for a website? YouTube channel Computerphile presents a nice primer on the ‘how and why’ of cross site scripting and the dangers it presents in their latest video. Cracking Websites with Cross Site Scripting – Computerphile [YouTube]     

    Read the article

  • First 10 programs in a new scripting languge

    - by pro_metedor
    When a peron is learning a new scripting language like: bash python perl pike What kind of simple (yet practical) problem solutions to get through to make say that a person is comprehend with this scripting language enough to approach some complex yet still practical problems encountered in everyday job. In other words, which problems would you give that person to solve to make sure that he/she is familiar with the scripting language.

    Read the article

  • Scripting a sophisticated RTS AI with Lua

    - by T. Webster
    I'm planning to develop a somewhat sophisticated RTS AI (eg see BWAPI). have experience programming, but none in game development, so it seems easiest to start by scripting the AI of an existing game I've played, Warhammer 40k: Dawn of War (2004). As far as I can tell, the game AI is scripted with some variant of Lua (by the file extension .ai or .scar). The online documentation is sparse and the community isn't active anymore. I'd like to get some idea of the difficulty of this undertaking. Is it practical with a scripting language like Lua to develop a RTS AI that includes FSMs, decision trees, case-based reasoning, and transposition tables? If someone has any experience scripting Dawn of War, that would also help.

    Read the article

  • Importance of scripting engine at Cocos2d Game Engine

    - by Mahbubur R Aaman
    Each Game Engine is different and solves different problems in different ways, so the engine design does vary greatly from engine to engine (even though a lot of principles are shared from engine to engine). Cocos2D is a great product on it’s own, but it doesn’t expose engine functionality to a scripting Language like Lua, JavaScript etc. My Question: How much important to integrate a Scripting Engine at Cocos2d?

    Read the article

  • A good tool for browser automation/client-side Web scripting

    - by hardmath
    I'm interested in adopting a tool/scripting language to automate some daily tasks connected with fighting forum spammers. A brief overview of these tasks: analyze new registrations and posts on a phpBB forum, and delete or deactivate spammers using a website/community that collects such spam reports. Typically such automation is integrated into the phpBB installation itself, which certainly has its advantages. My approach has the advantage of independent operation, etc. One way to think about this is in terms of browser automation. I've used iOpus iMacros for Firefox (the free version) in the past to respond to individual spammers, but current attacks are highly distributed. My "logic" for pigeonholing spammers vs. nonspammers seems beyond the easy reach of the free version of iMacros. From a more technical perspective one can think about dispensing with the browser altogether and programming GET/POST requests directed to my forum and other Web-based resources. I'm familiar with some scripting languages like Ruby and Lua, but I could be persuaded that a compiled application is better suited for these tasks. However in my experience the dynamic flexibility of interpreted environments is very useful in prototyping and debugging the application logic. So I'm leaning in the direction of scripting languages. Among browsers I favor Firefox and Chrome. I use both Windows and Linux platforms, and if the tool can adapt to an Android platform, it would make a neat demonstration of skills, yes? Thanks in advance for your suggestions!

    Read the article

  • Best scripting language for project [on hold]

    - by Dave
    This is a subjective question, but I don't know where else to ask it. I'd appreciate it if someone could direct me to an appropriate scripting language for my project. I'm a little new at this so I'd appreciate any help. The project is a website that will display a list of photo subject groups (such as "nature" "people" "sports" etc) on the home page. The photos will all be in subdirectories of the main photo directory (photos) and each subject group will represent a subdirectory in photos. For example in directory photos there might be 3 subdirectories, "nature" "people" "sports" and in each of those subdirectories there will be the actual photos. The idea is that when the website owner wants to update/add/delete a subject group all he has to do is add, delete or update a subdirectory of the photos directory. This means, I think, that I need a scripting language that can read the directories and files in the website and then send a web page with the information in it. What is the simplest and easiest scripting language to do this in? Any ideas? Thanks

    Read the article

  • c# scripting execution with xna (actions take more than 1 frame)

    - by user658091
    I'm trying to figure out how to implement c# scripting into my game (XNA with C#). I will be using C# as the scripting language. My question is, how to call functions that take more than 1 frame to finish? For example: class UserScript : Script { public override void execute(Game game) { //script must wait for dialog to be closed game.openDialog("This is a dialog"); //script should'nt wait for this int goldToGive = 100; goldToGive += 100; game.addGold(goldToGive); // //script should wait for cinematic to end game.startCinematic("name_of_cinematic"); //doesn't wait game.addGold(100); } } I found that you can do that with yield, but I'm not sure if it's the correct way (It's from 2010, the article mentioned no longer exists). http://stackoverflow.com/questions/3540231/implementing-a-simple-xml-based-scripting-language-for-an-xna-game Is yield the answer? If so, can anyone point me any examples/tutorials/books? I haven't found any regarding my situation. If not, what approach should I take? or am I better off with multi-threading?

    Read the article

  • New scripting language

    - by j-t-s
    Hi All I am trying to create a scripting language by myself (it doesn't have to be perfect - although that would be great if it was), mostly because i'm doing it for fun and to learn about how they're created etc. According to the answer over here: http://stackoverflow.com/questions/2439929/creating-a-scripting-language what I'm supposed to be looking into is this: http://msdn.microsoft.com/en-us/library/xawadt95%28VS.85%29.aspx . But, I have absolutely no idea what that MSDN page is on about. Can somebody please help? P.S. Are there any free/open source scripting languages that target the Windows Script Host, that also have full source code available for it that I can play around with? Thank you

    Read the article

  • Scripting for a C#, multiplayer game

    - by Vaughan Hilts
    I have a multiplayer game written in C# and we've recently been creating a lot of content but have been looking for a way to give our entities customization logic that the designers can hook into. I took a look at this post. With something like this in mind (using C# as a scripting language); I have a few questions. 1) Would one embed the script itself in the entity object before persisting to it to the disk? Is this okay? 2) Would I compile once per scripting then - this seems like a lot of overhead to store all these compiled Assemblies to execute. Any general advice on how to do thigns is welcome, too. These entities are generated on the fly inside the editor and could be composed of a lot of different things.

    Read the article

  • Requiring multithreading/concurrency for implementation of scripting language

    - by Ricky Stewart
    Here's the deal: I'm looking at designing my own scripting/interpreted language for fun. I'm only in the planning stages right now; I want to make sure I have a very strong hold on exactly how I will implement everything before I start coding. What I'm currently struggling with is concurrency. It seems to me like an easy way to avoid the unpredictable performance that comes with garbage collection would be to put the garbage collector in its own thread, and have it run concurrently with the interpreter itself. (To be clear, I don't plan to allow the scripts to be multithreaded themselves; I would simply put a garbage collector to work in a different thread than the interpreter.) This doesn't seem to be a common strategy for many popular scripting languages, probably for portability reasons; I would probably write the interpreter in the UNIX/POSIX threading framework initially and then port it to other platforms (Windows, etc.) if need be. Does anyone have any thoughts in this issue? Would whatever gains I receive by exploiting concurrency be nullified by the portability issues that will inevitably arise? (On that note, am I really correct in my assumption that I would experience great performance gains with a concurrent garbage collector?) Should I move forward with this strategy or step away from it?

    Read the article

  • Scripting language for filling out web form

    - by ityler22
    I have a job as an intern at a technology company, I was given the unfortunate job of performing some data entry into our web management system. The information entered into the web form is stored in a MySQL DB. Upon receiving the data I realized I would have to submit this online form about 1000 different times all consisting of about 10 different text fields / check boxes per form. (So in other words, would be completely mind numbing and be a ridiculous waste of time and resources, or so I thought...) Having used databases a good bit prior to this, my immediate reaction was to just write a short MySQL script to bulk import all of the data, especially since it was already presented to me in an excel spreadsheet ready to go. Thought it may have been some sort of a test since it seemed too obvious. I wrote the script which consisted of about 10 lines of code but was then informed I couldn't be trusted with MySQL Admin privileges to run said script. So my next thought would be to write a script to just enter the information through the web form (Which will take ten times longer but it's what I have to) Being unfamiliar with scripting of this nature (seems like I would need something similar to a bot, but the good kind) I was unsure of how to proceed to do this. Is there a preferred language to use to enter the data i have into the web form I do have access to? I'm not particularly looking for this to be done for me by any means just a nice point in the right direction as far as what scripting language to use and how to pair that with the data I have that needs to be entered. Thanks for the help/ valuable input! EDIT: Is there a way to perform this using perl without having access to place any files on the server? Would I be able to run some Javascript loops to pull the data out of .csv or just a .txt format with line delimiters and insert it into the web form?

    Read the article

  • Python library for scripting (C++ integration)

    - by Edward83
    Please advise me good wrapper/library for python. I need to implement simple scripting in c++ app; Under "good" I mean pretty understandable, well documented, no memory leaking, fast. For creating base interface of GameObject on Python and C++; Your own experience and useful links will be nice!!! I found link about it, but I need more specific within gamedev context. What combinations of libraries you used for python integration into c++? For example about ogre-python it said built using Py++ and Boost.Python library And one more question, maybe someone of you know how Python was integrated into BigWorld engine (it's own port or some library)? Thank you!!!

    Read the article

  • Monogame - Input secuence game (Scripting?)

    - by user2662567
    I'm starting to program my very first game, it's a clone of DDR/Stepmania done for research purposes and learning. I (at this early stage) get most of the UI/Music/input work that should be done, but what i still can't grasp is scripting, i've read about Lua and that you shouldn't use it with XNA/Monogame as C# is capable enough, but i cannot get the utility of it. Assuming the needs of my game, ¿What would be the ideal way to implement the input secuences it needs?, i thought of XML/Json, let's say Stage 1 <game> <level id="1"> <step id="1" key="up" time="00:00:01"/> <step id="2" key="left" time="00:00:02"/> </level> </game> Is that a correct implementation? or are there better ways with more benefits?

    Read the article

  • Scripting Part 1

    - by rbishop
    Dynamic Scripting is a large topic, so let me get a couple of things out of the way first. If you aren't familiar with JavaScript, I can suggest CodeAcademy's JavaScript series. There are also many other websites and books that cover JavaScript from every possible angle.The second thing we need to deal with is JavaScript as a programming language versus a JavaScript environment running in a web browser. Many books, tutorials, and websites completely blur these two together but they are in fact completely separate. What does this really mean in relation to DRM? Since DRM isn't a web browser, there are no document, window, history, screen, or location objects. There are no events like mousedown or click. Trying to call alert('hello!') in DRM will just cause an error. Those concepts are all related to an HTML document (web page) and are part of the Browser Object Model or Document Object Model. DRM has its own object model that exposes DRM-related objects. In practice, feel free to use those sorts of tutorials or practice within your browser; Many of the concepts are directly translatable to writing scripts in DRM. Just don't try to call document.getElementById in your property definition!I think learning by example tends to work the best, so let's try getting a list of all the unique property values for a given node and its children. var uniqueValues = {}; var childEnumerator = node.GetChildEnumerator(); while(childEnumerator.MoveNext()) { var propValue = childEnumerator.GetCurrent().PropValue("Custom.testpropstr1"); print(propValue); if(propValue != null && propValue != '' && !uniqueValues[propValue]) uniqueValues[propValue] = true; } var result = ''; for(var value in uniqueValues){ result += "Found value " + value + ","; } return result;  Now lets break this down piece by piece. var uniqueValues = {}; This declares a variable and initializes it as a new empty Object. You could also have written var uniqueValues = new Object(); Why use an object here? JavaScript objects can also function as a list of keys and we'll use that later to store each property value as a key on the object. var childEnumerator = node.GetChildEnumerator(); while(childEnumerator.MoveNext()) { This gets an enumerator for the node's children. The enumerator allows us to loop through the children one by one. If we wanted to get a filtered list of children, we would instead use ChildrenWith(). When we reach the end of the child list, the enumerator will return false for MoveNext() and that will stop the loop. var propValue = childEnumerator.GetCurrent().PropValue("Custom.testpropstr1"); print(propValue); if(propValue != null && propValue != '' && !uniqueValues[propValue]) uniqueValues[propValue] = true; } This gets the node the enumerator is currently pointing at, then calls PropValue() on it to get the value of a property. We then make sure the prop value isn't null or the empty string, then we make sure the value doesn't already exist as a key. Assuming it doesn't we add it as a key with a value (true in this case because it makes checking for an existing value faster when the value exists). A quick word on the print() function. When viewing the prop grid, running an export, or performing normal DRM operations it does nothing. If you have a lot of print() calls with complicated arguments it can slow your script down slightly, but otherwise has no effect. But when using the script editor, all the output of print() will be shown in the Warnings area. This gives you an extremely useful debugging tool to see what exactly a script is doing. var result = ''; for(var value in uniqueValues){ result += "Found value " + value + ","; } return result; Now we build a string by looping through all the keys in uniqueValues and adding that value to our string. The last step is to simply return the result. Hopefully this small example demonstrates some of the core Dynamic Scripting concepts. Next time, we can try checking for node references in other hierarchies to see if they are using duplicate property values.

    Read the article

  • Catching typos or other errors in web-based scripting languages

    - by foreyez
    Hi, My background is mainly strongly typed languages (java, c++, c#). Having recently gotten back to a bit of javascript, I found it a bit annoying that if I misspell something by accident (for example I'll type 'myvar' instead of 'myVar') my entire script crashes. The browser itself most of the time doesn't even tell me I have an error, my program will just be blank, etc. Then I have to hunt down my code line by line and find the error which is very time consuming. In the languages I am used to the compiler lets me know if I made a typo. My question to you is, how do you overcome this issue in scripting (javascript)? Can you give me some tips? (this question is mainly aimed at people that have also come from a strongly typed language). Note: I mainly use the terminal/VIM ... this is mainly b/c I like terminal and I SSH alot too

    Read the article

  • What defines a language as a scripting language? [closed]

    - by Mathew Foscarini
    Possible Duplicate: What is the main difference between Scripting Languages and Programming Languages? I'd like to know what defines a language as a scripting language compared against other programming languages. Some possible scripting languages might include AutoCad LISP, Linux Bash, DOS Batch, Javascript or ActionScript in Flash. Where is the distinction made that makes a language a scripting language? Are there a set of clearly define rules to classify it as such?

    Read the article

  • When would I use "scripts" or "scripting" in a game, as opposed to the core language?

    - by Brian Reindel
    The terms scripts and scripting appear to be used interchangeably on the Game Development Stack Exchange, but other than reading questions about a scripting language choice, I don't understand the relationship between scripts and scripting, and the core language. What does a script typically do, when would it be used, and are scripts in some contexts (as defined by game programmers) different than a scripting language?

    Read the article

  • How to encourage Windows administrators to pick up scripting

    - by icelava
    When i worked as an administrator in my first job, I was frustrated our administration processes with Windows servers were a series of point-and-clicks; we could never match the level of efficiency with the Unix servers which had a group of shell scripts to automate a lot of the work. I soon read about WSH and ADSI and wasted no time learning just how much automation I was able to achieve with scripting. There was a huge problem though - almost none of my Windows colleagues were really interested in learning scripting. They seemed happy with the manually mouse-clicking chores and were never excited at the prospect of using scripts to do the work on their behalf. I struggled to convince them to pick up scripting skills despite the evident increases in efficiency. I left that job in pursuit of a full-time software development career thereafter. Almost a decade on working in various environments and different customers, I still encounter Windows administrators mainly possessing this general "mood" where they would avoid scripting as much as possible. Despite the increasing level of accessibility Windows server technologies are opening up for scripting and automation. I am almost certain the majority of administrators are administrators precisely because they absolutely hate performing any kind of programming duties. What are some means to encourage and motivate administrators that scripting can really help them in the long run?

    Read the article

  • BASH Scripting: Check If running with sudo/superuser, if not, dont run, return error

    - by EvilPhoenix
    This is something I've been curious about. I make a lot of small bash scripts (.sh files) to do tasks that I routinely do. Some of those tasks require everything to be ran as superuser. I've been curious: Is it possible to, within the BASH script prior to everything being run, check if the script is being run as superuser, and if not, print a message saying You must be superuser to use this script, then subsequently terminate the script itself. The other side of that is I'd like to have the script run when the user is superuser, and not generate the error. Any ideas on coding (if statements, etc.) on how to execute the aforementioned?

    Read the article

  • sed problem with scripting

    - by Pablo Ramos
    I am trying to run a script using sed i runing like this for et in 1 # 2 3 do if [ -d ET$et ]; then rm -rf ET$et; fi mkdir ET$et cd ET$et cp $home/step_$i/FDE/diabatA/run.adf . cp $home/step_$i/FDE/diabatA/mas$i.xyz . awk1=`awk '/type=fde/{print NR }' run.adf | head -1` awk2=`$(echo "$a+379" | bc -l )` sed -n "$awk1,"$awk2"p" run.adf > first awk3=`awk '/ATOMS/{print NR +1}' first` awk4=`cat mas$i.xyz | wc -l` awk4=$( echo "$awk4-1" | bc -l ) awk5=`awk "/ATOMS/{print NR +"${awk4}" }" run.adf` sed -n "$awk3,"$awk4"p" first > atoms par=$( echo "$awk4-99" | bc -l ) rho1=$(cat atoms | head -34 ) rho2=$(cat atoms | head -64 | tail -31) rho3=$(cat atoms | head -97 | tail -33) rhoall=$(cat atoms | tail -${par} ) echo -e "$rho1\n$rho2\n$rhoall" > eje done but is telling me this: (standard_in) 1: syntax error sed: -e expression #1, char 6: unexpected `,' sed: -e expression #1, char 1: unknown command: `,' Please, I appreciate any help with this issue... Thanks Pablo

    Read the article

  • Scripting with variables from file

    - by Nooster
    I have several videos on my PC that I would like to shorten. For instance I have a 30 sec video where I want to have the section from sec 15 to 20 (a 5sec video). To cut this, I use avconv. avconv -i input.mp4 -ss 15 -acodec copy -vcodec copy -t 5 output.mp4 This command works pretty well. I have many videos I want to cut the same way. This is why I created a textfile containing the information: input-name, start of cut, length of cut, output-name. Those are written into in.txt that looks like this: input.mp4 15 5 output.mp4 input1.mp4 32 10 output1.mp4 input2.mp4 10 7 output2.mp4 ... My question is: How do I have to modify the avconv-command to cut my videos automatically? What I tried was this, but it didn't work at all: avconv -i $1 -ss $2 -acodec copy -vcodec copy -t $3 $4 < in.txt Any idea?

    Read the article

  • Using Groovy as a scripting language...

    - by Zombies
    I prefer to use scripting languages for short tasks, anything such as a really simple http bot, bulk importing/exporting data to/from somewhere, etc etc... Basic throw-away scripts and simple stuff. The point being, that a scripting language is just an efficient tool to write quick programs with. As for my understanding of Groovy at this point... If you were to program in Groovy, and you wan't to write a quick script, wouldn't you be forced to going back to regular java syntax (and we know how that can be convoluted compared to a scripting language) in order to do anything more complicated? For example, if I want to do some http scripting, wouldn't I just be right back at using java syntax to invoke Commons HttpClient? To me, the point of a scripting language is for quickly typed and less forced constructs. And here is another thing, it doesn't seem that there is any incentive for groovy based libraries to be developed when there are already so many good java one's out there, thus making groovy appear to be a Java dependent language with minor scripting features. So right now I am wondering if I could switch to Groovy as a scripting language or continue to use a more common scripting language such as Perl, Python or Ruby.

    Read the article

1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >