Android OpenGL deltaTime Measure issue

Posted by droidmachine on Stack Overflow See other posts from Stack Overflow or by droidmachine
Published on 2012-09-03T00:55:14Z Indexed on 2012/09/03 3:38 UTC
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I'm measuring deltaTime like that:

deltaTime = (System.nanoTime()-startTime) / 1000000000.0f;
            startTime = System.nanoTime();

But I'm always getting different float values and because of that my game is stuttering.What can be the problem of that?

09-03 03:51:59.219: D/a(21807): 0.017184043
09-03 03:51:59.234: D/a(21807): 0.016405167
09-03 03:51:59.249: D/a(21807): 0.018071748
09-03 03:51:59.269: D/a(21807): 0.015293334
09-03 03:51:59.284: D/a(21807): 0.016080335
09-03 03:51:59.299: D/a(21807): 0.018669458
09-03 03:51:59.314: D/a(21807): 0.014720625
09-03 03:51:59.334: D/a(21807): 0.01605596
09-03 03:51:59.349: D/a(21807): 0.017086169

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