Load Texture From Image Content In Runtime

Posted by Austin Brunkhorst on Game Development See other posts from Game Development or by Austin Brunkhorst
Published on 2012-09-03T10:07:18Z Indexed on 2012/09/03 15:52 UTC
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Basically I wrote a world editor for a game I'm working on. Looking ahead, I was brainstorming ways to save the created world including the tile-sets (this game will rely on a tile engine).

I was hoping to save the image data of each tile-set in the same file containing the tile positions, etc. and load the image data into a Texture with XNA.

Is it possible? Something like this is what I'm going for.

Texture2D tileset = Content.LoadFromString<Texture2D>("png tileset data");

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