Can XNA Content Pipeline split one content file into several .xnb?
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Zeta Two
on Game Development
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Published on 2011-03-28T14:07:11Z
Indexed on
2012/09/04
9:50 UTC
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Let's say I have an xml file which looks like this
<Weapons>
<Weapon>
<Name>Pistol</Name>
...
</Weapon>
<Weapon>
<Name>MachineGun</Name>
...
</Weapon>
</Weapons>
Would it be possible to use a custom importer/writer/reader to create two files, Pistol.xnb and MachineGun.xnb which I can load individually with Content.Load()?
While writing this I realized I could just import a Weapon[] list and split them up with a helper, but I'm still wondering if this is possible?
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