Rain effect using DirectX 9 capabilities
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teodron
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Published on 2012-09-05T10:56:30Z
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2012/09/05
15:52 UTC
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Is it possible to achieve something similar to nVidia's rain demo using only shader model 3.0 capabilities? If yes, could you point out a few documents/web resources that are suitable candidates and do not require a heavy programming load (e.g. not more than two hard weeks of programming for one single person)?
It would be nice if the answer could also contain a pro/con phrase for the proposed idea (e.g. postprocessing rain shader vs. a particle based effect).
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