Creating meaningful and engaging quests
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user384918
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Published on 2010-07-21T06:50:40Z
Indexed on
2012/09/06
9:50 UTC
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Hit count: 232
game-design
|quests
- Kill X number of monsters.
- Gather Y number of items (usually by killing X number of monsters).
- Deliver this NPC's package to this other NPC who is far far away.
- etc.
Yeah. These quests are easy to implement, easy to complete, but also very boring after the first few times. It's kind of disingenuous to call them quests really; they're more like chores or errands.
What ideas for quests have people seen that were well designed, immersive, and rewarding? What specific things did the developers do that made it so?
What are some ideas you would use (or have used) to make quests more interesting?
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