Extremely Hybrid Game requirements

Posted by tugrul büyükisik on Game Development See other posts from Game Development or by tugrul büyükisik
Published on 2012-09-07T20:00:35Z Indexed on 2012/09/07 21:51 UTC
Read the original article Hit count: 268

Filed under:
|
|
|
|

What system specifications would a game need if it was:

Total players per planet: ~20000

Total players per team:~1M

Total players per map(small volume of space or small surface over a planet): ~2000

Total players: ~10M(world has more players than this amount i think)

  • Two of the players are commanders of opposite quadrants(from HUD of a strategy game).
  • Lots of players use space-crafts as a captain(like 3d fps and rts).
  • Many many players control consoles in those space-crafts as under command of captains.(fps )
  • Some players are still in stone-age trying to reinvent wheel in some planet.
  • Players design and construct any vehicles they have.
  • With good physics engine
  • Has puzzles inside.
  • Everyone get experience by doing stuff(RPG).
  • Commerce, income or totally different resource-based group(like starcraft)
  • Player classes(primitive: cunning and strong, wrapped: healthy, wealthy)
  • Arcade top-down style firing with ships when people get bored
  • very low chance of miraculous things.(mediclorians, wormholes, bugs)
  • Different game-modes: persistent(living world), resetted periodically(a new chance for noobs), instant(pre-built space + hack&slash)

I suspect this would need 128GB ram and 2048 cores.

© Game Development or respective owner

Related posts about mmo

Related posts about rpg