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  • Raspberry Pi Powered Coffee Table Serves Up Arcade Classics

    - by Jason Fitzpatrick
    If your living room is boring for want of a plethora of arcade hits, this DIY project parks a Raspberry Pi powered arcade machine in a coffee table for at-your-finger-tips retro gaming. Courtesy of tinker Graham Gelding, this build combines a 24-inch monitor, arcade buttons, a Raspberry Pi board, and a wooden coffee table to great effect. The end result is a table-top style arcade that also doubles, courtesy of a wireless keyboard and mouse, as a web browsing and email station. Hit up the link below for more information. Coffee Table Pi [via Hack A Day] HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8 How To Play DVDs on Windows 8

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  • 100 Yen Is an Intriguing Look at Japan’s Video Arcade Culture

    - by Jason Fitzpatrick
    While the video arcade culture of the 1970s and 80s has largely vanished from the American landscape, it’s alive and well in Japan–100 Yen: A Japanese Arcade Experience is a documentary exploring Japan’s still thriving arcade sub-culture. The documentary explores aspects of Japan’s arcade gaming culture ranging from the current experiences of arcade gamers to the factors that bring them together (like limited residential spaces to game in and urban-centered lifestyles). For more information about the film, hit up the link below. For quotes from the guys behind the documentary, hit up this article at Wired magazine. 100 Yen: The Japanese Arcade Experience [via Wired] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • DIY Coffee Table Arcade Hides Retro Gaming Inside

    - by Jason Fitzpatrick
    Last week we showed you a nifty man-cave arcade-in-coffee-table build that was a bit, shall we say, exposed. If you’re looking for a sleek build that conceals its arcade-heart until it’s game time, this clean and concealed build is for you. Courtesy of IKEAHacker reader Sam Wang, the beauty of this build is that other than the rectangle of black glass in the center of the table–which could just as well be a design accent–there is no indication that the coffee table is a gaming machine when not in use. Slide out the drawers and boot it up, however, and you’re in business–full MAME arcade emulation at your finger tips. Hit up the link below to check out his full photo build guide. My DIY Arcade Machine Coffee Table [via IKEAHacker] How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU HTG Explains: Is UPnP a Security Risk?

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  • DIY Arcade Build Packed into an IKEA Console Table

    - by Jason Fitzpatrick
    If you checked out the Raspberry Pi-powered arcade table we shared earlier this week but want an all-in-one solution that doesn’t require as much configuration, this table uses a pre-programmed board that comes loaded with arcade classics. Courtesy of tinker Casper36, we’re treated to a compact build hidden inside an IKEA console table. One of the most polished aspects of this build is how well hidden the flush-mounted screen is under the dark glass tabletop–when the screen it just looks like the table has a patterned glass insert. Hit up the link below for the full photo build-log. IKEA Console Arcade Build [via Make] 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Raspberry Pi Micro Arcade Machine Packs Gaming into a Tiny Case

    - by Jason Fitzpatrick
    While it might be more practical to build a full-size MAME cabinet for your retro gaming enjoyment, this tiny and fully functional build is a great example of the fun you can have tinkering with electronics. Read on to see a video of it in action. Courtesy of tinker and electronics hobbyist Sprite over at SpriteMods, the build is clever in so many ways. The heart of the device is a Raspberry Pi board, it includes a tiny video marque that displays the logo of whatever game you’re playing, and the micro-scaled joystick and buttons are fully functional. Hit up the link below for his detailed build guide including his custom built cellphone-battery based charging system. Raspberry Pi Micro Arcade Machine [via Hack A Day] How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Play Updated Retro Arcade Games for Free Courtesy of Microsoft

    - by Jason Fitzpatrick
    As part of a promotion for Internet Explorer 10, Microsoft comissioned Atari to update several classic retro games from the arcade and the Atari consoles. Fortunately for those of us looking for a retro gaming fix, you can play the games in any HTML5-enabled browser. While game play is really smooth on most games there are a few little quirks that using Internet Explorer 10 does take care of. First, if you’re not on IE10, you’ll see a little advertisement before you begin playing each game. Second, some games call on some of the new touch/motion variable functionality built into IE10 for the Windows 8 tablet experience and they’ll stall out when they reach the point in the game they need to call that variable. That said, we played quite a few games without any hiccups at all. Hit up the link below to play classics like Asteroids, Lunar Lander, Pong, Super Breakout, and more. Atari IE10 Promo Gallery [Atari] HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • Play Halo on the Xbox360 Arcade

    - by Jeremy Rudd
    I'm looking at purchasing a Xbox360 because I've wanted to catch up with the Halo trilogy. Does the cheap Arcade edition console support Halo 2 Halo 3? Halo Wars? Would I be able to save my game progress in single player? Would I be able to play online in typical maps? General questions: Would I be able to play games using the DVD drive or do I have to download everything? Does the tiny HDD hurt even if I don't download any games, trailers or music? Are there any other differences in comparison to the Xbox360 Pro? I have a regular TV that uses the composite cable, so I don't need the HDTV support in the Pro edition.

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  • How to Play Classic Arcade Games On Your PC

    - by Jason Fitzpatrick
    New games with their fancy textures, 3D modeling, and immersive environments have their charm, sure, but what if you crave some old-school arcade gaming? Read on to see how you can turn your computer into an virtual arcade cabinet. Vintage games ran on hardware significantly less powerful than that found in modern desktop computers. With the right software, a joystick or two (if you want to make experience feel more authentic), and a little digging online to find your favorite games, it’s easy to play the arcade hits of your childhood. How to Play Classic Arcade Games On Your PC How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8

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  • Development costs of an indie multiplayer arcade shooter

    - by VorteX
    Me and a friend of mine have been wanting to remake one of our favorite games of all time (007: Nightfire) for a long time now. However, remaking a game likes this is really complicated because of the rights to the Bond-franchise. That site was created months ago, and by doing so we have found some great people (modelers, level designers, etc.) that want to help, but our plans have changed a little bit. Our current plan is to create a multiplayer-only remake of the original game, removing all the Bond-references so that the rights shouldn't be a problem anymore. We still want to create the game using the UDK and SteamWorks for both PC and Mac. Currently there's 3 things I need to find out: The costs of creating an arcade shooter like this. We want to use crowdfunding to fund the project. The best way to manage a project like this over the internet. Our current team consists of people all over the world, and we need a central place to discuss, collaborate and store our files. The best place to find suitable people for this project. We already have some modelers and level designers but we also need animators, artists, programmers, etc. I believe creating an arcade game like this with a small team is feasible. The game in a nutshell: ±10 maps, ±20 weapons, ±12 game modes, weapon/armor pickups, grapple hook gadget, no ADS, uses SteamWorks, online matchmaking, custom games, AI bots, appearance selection, level progression using XP (no unlocks), achievements. Does anyone know where to start? Any help is appreciated.

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  • Can you play Halo 2 and Halo 3 on an Xbox360 Arcade?

    - by Jeremy Rudd
    I'm looking at purchasing a Xbox360 because I've wanted to catch up with the Halo trilogy. Does the cheap Arcade edition console support Halo 2 and Halo 3? Would I be able to save my game progress in single player? Would I be able to play online in typical maps? Would I be able to play games using the DVD drive or do I have to download everything? Does the tiny HDD hurt even if I don't download any games, trailers or music? Are there any other differences in comparison to the Xbox360 Pro? I have a regular TV that uses the composite cable, so I don't need the HDTV support in the Pro edition.

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  • Cartoon Games and Arcade Games SEO Part 2

    Now students, today we will be talking about SEO. But not just some regular, plain, old SEO. I'm talking arcades here, and that means we gotta put a little spin on it and change things up just a bit. Isn't that exciting! Learning new techniques are great, so let's start.

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  • Cartoon Games and Arcade Games SEO Part 2

    Now students, today we will be talking about SEO. But not just some regular, plain, old SEO. I'm talking arcades here, and that means we gotta put a little spin on it and change things up just a bit. Isn't that exciting! Learning new techniques are great, so let's start.

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  • copyright of some arcade classics [closed]

    - by kamziro
    Possible Duplicate: How closely can a game resemble another game without legal problems So suppose I'm currently developing a variant of a snakes game for the iPhone, and you decided to call it "snakes". First, in general, how would you find out if a name's been copyrighted or not? It's probably safe with "snakes" because it's such a common word, and that there's been so many games around (please correct me if I'm wrong), but with some people copyrighting the name "edge", it would be best to be a bit careful. Second, suppose I decided to go with some name that is guaranteed to be different (e.g EL SERPENTES DE LOS REYES), would gameplay be a point of contention on copyright issues? For example, the tetris game is sort of "copyrighted" at the apple app store, and there was a crackdown on anyone using the word "tris" or anything related to it. However, if there was a game with the gameplay of tetris (or loosely very similar), with the name "BLOXODEREX", can it be liable to copyright/DMCA issues?

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  • UPnP with ushare to an xbox 360 arcade

    - by josephdavidrich115
    I am looking for sharing things like a folder with ushare. I got the program running with xbox to play the music but it crashes through a song. Does anyone know how to fix it? My router is echolife (it came with the talktalk broadband). It looks like a picture frame you find it if you live in the UK. Just want to ask if it can be fixed or if it is a router problem. Do I need to configure anything in ushare?

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  • music for an arcade game?

    - by user717572
    I'm thinking about music for my brick breaker game, but I don't know how to choose any. If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer length tracks (about 2 minutes), but when this is over, it's going to be repeated anyway, just like when you'd select a new level, you'd have to listen to the same beginning of the song again. I can't put an hour of music in my application, so what would you recommend I'd do for the music?

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  • iTorque for a simple arcade game

    - by Herfus
    I have a basic understanding of programming, but I am no programmer. I've had a couple of a semesters with java programming, so we're talking pretty basic here. I have some scripting experience with game editors where I've created a few (simple) encounters, boss AI, abilities, events and so on. I've mostly done level design with UDK, Source and several other toolsets for a few years now, but I'd like to divert some of the focus to iphone-development. I've participated in a few development projects (source, udk, daot) where I've had a variety of roles (yet never beyond simple scripting). I have just finished prototyping an Iphone game (using game maker) and begun a bit more precise planning on what I'll have to do for the real version. The game is fairly simple, perhaps the best comparison in scope and complexity would be Doodlejump for iPhone. The reason I created the prototype was not just to answer a few questions about the gameplay, but to get some insight into what kind of problems I might face when trying to develop the real thing. I've been looking for engines that I can use for this. iTorque looks, so far, like the best option with a scripting language and WYSIWYG-editor. However the price is fairly steep and I'd like to prepare myself as much as possible before jumping into this, which is why I'm going to ask a few questions here. What kind of difficulties do you think I might run into, considering what you've read so far? Not just with torque, but development in general. I'm making this question mostly to have someone to reality check me. I usually achieve to do what I'm trying to do with scripting, but something tells me there's a very big difference between scripting an AI or an event and creating game logic. Will it be too much of a leap? Just how simple is it to use the Torque scripting language? Obviously I don't expect to be prepared, I expect it to be a learning process. However, I'd still like to be at least a bit confident on the time I'll have to dedicate to this first.

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  • Legal responsibility for emebedding code

    - by Tom Gullen
    On our website we have an HTML5 arcade. For each game it has an embed this game on your website copy + paste code box. We've done the approval process of games as strictly and safely as possible, we don't actually think it is possible to have any malicious code in the games. However, we are aware that there's a bunch of people out there smarter than us and they might be able to exploit it. For webmasters wanting to copy + paste our games on their websites, we want to warn them that they are doing it at their own risk - but could we be held responsible if say for instance a malicious game was hosted on an important website and it stole their users credentials and cause them damage? I'm wondering if having an HTML comment in the copy + paste code saying "Use at your own risk" is sufficient.

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  • Extremely Hybrid Game requirements

    - by tugrul büyükisik
    What system specifications would a game need if it was: Total players per planet: ~20000 Total players per team:~1M Total players per map(small volume of space or small surface over a planet): ~2000 Total players: ~10M(world has more players than this amount i think) Two of the players are commanders of opposite quadrants(from HUD of a strategy game). Lots of players use space-crafts as a captain(like 3d fps and rts). Many many players control consoles in those space-crafts as under command of captains.(fps ) Some players are still in stone-age trying to reinvent wheel in some planet. Players design and construct any vehicles they have. With good physics engine Has puzzles inside. Everyone get experience by doing stuff(RPG). Commerce, income or totally different resource-based group(like starcraft) Player classes(primitive: cunning and strong, wrapped: healthy, wealthy) Arcade top-down style firing with ships when people get bored very low chance of miraculous things.(mediclorians, wormholes, bugs) Different game-modes: persistent(living world), resetted periodically(a new chance for noobs), instant(pre-built space + hack&slash) I suspect this would need 128GB ram and 2048 cores.

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  • Best code structure for arcade games

    - by user280454
    Hi, I've developed a few arcade games so far and have the following structure in almost all of them: I have 1 file which contains a class called kernel with the following functions: init() welcome_screen() menu_screen() help_Screen() play_game() end_screen() And another file, called Game, which basically calls all these functions and controls the flow of the game. Also, I have classes for different characters, whenever required. Is this a good code structure, or should I try having different files(classes) for different functions like welcome screen, playing, help screen, etc? As in, instead of including all the code for these things in 1 file, should I be having different classes for each one of them? The only problem I think it might cause is that I would need certain variables like score, characters, etc which are common to all of them, that's why I have all these functions in a Kernel class so that all these functions can use these variables.

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  • The Best Websites for Downloading and Playing Classic Games

    - by Lori Kaufman
    For the holiday weekend, we wanted to provide you with some more ways to have fun. The following sites allow you to play and download classic and retro games, such as DOS games, classic adventure games, and old console games. HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How

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  • Making retro games: Any good known game architectures?

    - by A.Quiroga
    I'm trying to do a remake of Snowbros . I'm doing it using libgdx but at each time i must try to thought how things got done . For example the physics of the jump and collisions . It seams to be time perfect , but i use the deltaTime to try to aproximate the value in game . I think in this case maybe its using some calcs with processor Hz , but i don't know. Then the simple question , is there any resources of how did they programm this games? Or any idea of the simple ideas repeated each game to game in the old style retro games.

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  • How to code a 4x shader/filter which emulates arcade crt display behavior?

    - by Arthur Wulf White
    I want to write a shader/filer probably in adobe Pixel Bender that will do the best job possible in emulating the fill of an oldskul monochromatic arcade CRT screen. Much like this here: http://filthypants.blogspot.com/2012/07/customizing-cgwgs-crt-pixel-shader.html Here are some attributes I know will exist in this filter: It will take in a low res image 160 x 120 and return a medium res image 640 x 480. It will add scanlines It will blur the color channels to create that color bleeding effect It will distort the shape of the image from a perfect rectangle into a rounder shape. The question is, could you please provide any other attributes that are beneficial to emulating an arcade CRT feel and links and resources on coding these effects. Thanks

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  • Examples of networked Flash games

    - by videodnd
    Maybe I am asking the wrong questions, because I don't see any sample projects out there. I know Flash developers have done Kiosks and renovated arcade games. "Come on, we see Flash everywhere." Is there a sample project I could be pointed towards, it would be an ass-saver. Can I prepare my swf files like an image gallery and receive XML commands to load it? Where do I start? Flash/After Effects skills have got me through so far, but I need help!!! It would be fun if it wasn't so stressful. Criteria TCP/IP socket connection Flash package XML commands load swf file in to a container Additional Questions How do I prepare my Flash files and XML sheet to receive commands "any sample out there"? What about e.data, urlLoad, xmlSocket Class, XMLCP/IP XML socket connection to load Is binary or XML method better for loading and reloading swf files? Do I need Red5 or a media server? videoDnd, Ambitious Development Noob

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