Move model forward base on model orientation

Posted by ChocoMan on Game Development See other posts from Game Development or by ChocoMan
Published on 2012-09-08T05:54:42Z Indexed on 2012/09/08 9:51 UTC
Read the original article Hit count: 363

Filed under:
|
|

My model rotates on it's own Y-axis regardless of where it is in the world. Here are the controls for the left ThumbStick:

UP (move model forward on Z-Axis) DOWN (move model backward on Z-Axis) LEFT & RIGHT (strafe to either side)

The problem is adjusting the direction the model's orientation UP and DOWN if the player should also rotate the player while moving forward or backwards.

An example what Im trying to achieve would be a car doing donuts. The car is always facing the current direction that it interprets as forward (or rear as backwards) in relation to it's local rotation.

Here is how Im calling the movement:

            // Rotate model with Right Thumbstick along X-Axis
            modelRotation -= pController.ThumbSticks.Right.X * mRotSpeed;

            // Move Forward
            if (pController.IsButtonDown(Buttons.LeftThumbstickUp))
            {
                modelPosition.Z -= -pController.ThumbSticks.Left.Y * speed;
            }

            // Move Backward
            if (pController.IsButtonDown(Buttons.LeftThumbstickDown))
            {
                modelPosition.Z += pController.ThumbSticks.Left.Y * speed;
            }
            // Strafe Left
            if (pController.IsButtonDown(Buttons.LeftThumbstickLeft))
            {
                modelPosition.X += -pController.ThumbSticks.Left.X * speed;
            }
            // Strafe Right
            if (pController.IsButtonDown(Buttons.LeftThumbstickRight))
            {
                modelPosition.X -= pController.ThumbSticks.Left.X * speed;
            }
            // DeadZone
            if (!pController.IsButtonDown(Buttons.LeftThumbstickUp) &&
                !pController.IsButtonDown(Buttons.LeftThumbstickDown) &&
                !pController.IsButtonDown(Buttons.LeftThumbstickLeft) &&
                !pController.IsButtonDown(Buttons.LeftThumbstickRight))
            {

            }

© Game Development or respective owner

Related posts about c#

Related posts about xna-4.0