Method for spawning enemies according to player score and game time
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Published on 2012-09-11T20:03:54Z
Indexed on
2012/09/11
21:50 UTC
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I'm making a top-down shooter and want to scale the difficulty of the game according to what the score is and how much time has Passed. Along with this, I want to spawn enemies in different patterns and increase the intervals at which these enemies are shown. I'm going for a similar effect to Geometry wars. However, I can think of a to do this other than have multiple if-else statments, e.g. :
if (score > 1000) {
//spawn x amount if enemies
}
else if (score > 10000) {
//spawn x amount of enemy type 1 & 2
}
else if (score > 15000) {
//spawn x amount of enemy type 1 & 2 & 3
}
else if (score > 25000) {
//spawn x amount of enemy type 1 & 2 & 3
//create patterns with enemies
}
...etc
What would be a better method of spawning enemies as I have described?
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