graphical interface when using assembly language
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Hellbent
on Game Development
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Published on 2012-09-14T06:59:04Z
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2012/09/14
15:50 UTC
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graphics-programming
|sdl
Im looking to use assembly language to make a great game, not just an average game but a really great game. I want to learn a framework to use in assembly. I know thats not possible without learning the framework in c first. So im thinking of learning sdl in c and then learn, teach myself, how to interpret the program and run it as assembly language code which shouldnt be that hard. Then i will have a window and some graphics routines to display the game while using assembly to code everything in. I need to spend some time learning sdl and then some more time learning how to code all those statements using assembly while calling c functions and knowing what registers returned calls use and what they leave etc.
My question is , Is this a good way to go or is there something better to get a graphical window display using assembly language?
Regards HellBent
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